
Patches of ore are dotted around the battlefield and as the ore is used up by both you and the enemy, the remaining ore patches bring you unavoidably in close contact with enemy harvesters and the troops and vehicles defending them. Ore comes in two grades, the higher of which yields more credits per harvester load. The harvester then returns its load of ore to your Ore Refinery where it is converted into available credits which you spend in the expansion of your base. CreditsĬredits are acquired by building an Ore Refinery which is equipped with a special harvester vehicle which you then send out into the field to harvest ore. These resources are the credits you use to purchase everything (structures, soldiers and vehicles) and base power. Everything takes place on the fly and gameplay involves a good mix of rapid decision making and the close management of available resources.īesides all the available units in your army, there are two fundamental resources which you must closely manage in order to allow for expansion and to keep your base up and running. Deciding which line to take and how far to proceed in the technology tree defines the kind of base you build and hence the kind of strategy you intend to take to defeat the enemy or complete your objectives. The Barracks and the War Factory buildings provide your base with soldiers and vehicles respectively while other structures that you can build serve as base defense including special weapon emplacements such as pillboxes, gun turrets, flame towers and the infamous Tesla Coils (high voltage infantry and vehicle zappers).Īll soldiers, buildings and vehicles follow a specific technology tree, i.e., certain units and buildings are not available until other prerequisite buildings are created first. Gameplay is fast-paced, unforgiving and, at times, hilariously eccentric. Like its predecessor, Command & Conquer: Tiberian Dawn, the main appeal of Red Alert is the thrill of creating a military base from scratch and/or using a wide variety of soldier types, vehicle types and defensive and offensive structures. In other instances, the player must manage a squad of soldiers and vehicles given to him from the outset which he must use wisely in order to complete certain objectives. The player must expend his credits in just the right manner in order to get his base up and running to the point where he is ready to either defend against incoming attacks or ready to launch a necessary offensive to defeat the opponent. The game involves managing the collection and expenditure of credits in order to purchase buildings which are then used to train troops and develop vehicles and other war machines in order to take them into battle. Red Alert is essentially a war game where you build and manage a military base and then do battle with an opponent being the AI in single player mode or one or more human and/or computer-generated opponents in multiplayer mode. Ĭhuck Carter also created a prototype level featuring the Scavenger refinery, which was to showcase that Renegade's engine could handle much higher polycounts than it did in the original game and introduce the Scavengers.Red Alert interface showing battlefield and sidebar While no buildings were finished, a destructible prototype of a Soviet barracks was done, completely physics driven. Īpart from a partially finished Marin Headlands map and several models released to the community, not much was done with the game.

However, with the then recent release of the highly-acclaimed Battlefield 1942, it was cancelled in late 2003, due to the possibility of the game taking purchases from Battlefield 1942. However, the Allied Light Tank and Soviet Hind Gunship, both cut units from Red Alert 2, were to make a return.īy the time of its cancellation, the Renegade 2 team was already finished with pre-production, with an X-slice presentation finished and the team awaiting final approval from EA executives.

Most units designed were based on Red Alert 2 ideas. The game was also to feature a Giant Ants bonus level. Kirov airships would be bombing the city, while a squid attacked an Allied carrier in the background. The game would begin with an assault on the Marin Headlands, with the Golden Gate Bridge in the background. The storyline was about a rogue Soviet commander from the Romanov dynasty attacking America to avenge the honour of Alexander Romanov. However, this was scrapped in favour of a Red Alert 2-based FPS that took place in the post- Yuri's Revenge world.

It focused on a scavenger culture emerging from the ashes of the collapsed Soviet Union, which would eventually become the Brotherhood of Nod.

The first version was drafted as a connection to Tiberian Dawn from Red Alert 2.
